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Description of each of the 5 classes of magic available in NeoQuest I, and recommended builds.


Fire MagicEdit

This is the magic of violence and destruction, harnessing the powers of flame to burn your opponents down where they stand. Fire Magic focuses entirely on causing offensive damage.


Fire WeaponsEdit

Normal attacks have an increased chance of doing a single extra fire damage attack each time you hit. A higher skill means a greater chance of gaining the extra hit, and a greater amount of damage done with the hit. If you are wielding a Fire weapon, the chance increases even more.


FirepowerEdit

Prerequisite: Fire Weapons
The Firepower skill causes your successful fire-based attacks to do more damage. This includes ALL fire damage attacks, such as attacks done by the Fire Weapons skill, Fire Ball, weapons with fire-based special powers, and fire-based damage shields. A higher skill means more damage..


Fire BallEdit

Prerequisite: Firepower
Every several rounds, you can cast a Fire Ball instead of attacking normally. The higher your skill in Fire Ball, the more damage the Fire Ball does, and the more often you can cast it.


Wall of FlameEdit

Prerequisite: Fire Ball
Every time your opponent hits you, they take fire damage from a wall of flames. A higher skill means the wall does more damage.


Ice MagicEdit

This is the magic of freezing and slowing, bringing the forces of frost to bear on your opponents in order to strike them and slow them down. Ice Magic focuses mostly on causing damage, with some disabling ability..


Ice WeaponsEdit

Normal attacks have an increased chance of doing a single extra ice damage attack each time you hit. A higher skill means a greater chance of gaining the extra hit, and a greater amount of damage done with the hit. If you are wielding an Ice weapon, the chance increases even more.


Heart of IceEdit

Prerequisite: Ice Weapons
Your attacks have a chance of 'freezing' your opponent, preventing them from using their regular attack that round. Special attacks and abilities are not affected. A higher skill means a greater chance of success.


SnowballEdit

Prerequisite: Heart of Ice
Every several rounds, you can cast a Snowball instead of attacking. A higher skill means that you can cast the Snowball more often, and it will do more damage.


Glacier StrikeEdit

Prerequisite: Snowball
A Glacier Strike is a charged attack that takes three rounds to execute, but does several times normal damage! If you attack while a Glacier Strike is charging, the Strike is canceled (you can still use special abilities). A higher skill means a greater chance of hitting once the Glacier Strike goes off.


Shock MagicEdit

This is the magic of stunning and disabling, using the power of lightning to disable and confuse your opponents. Shock Magic focuses on stunning and disabling opponents, with some defence.


Shock WeaponsEdit

Normal attacks have an increased chance of stunning your opponent each time you hit. The stun lasts for 1 round. The higher your skill, the greater your chance of stunning your opponent. If you are wielding a Stun weapon, the chance increases even more.


DisableEdit

Prerequisite: Shock Weapons
Your attacks have an increased chance of reducing your opponent's defensive ability. A higher skill means that your opponent's skill is reduced by a greater amount.


FortitudeEdit

Prerequisite: Disable
You become more resistant to heat, cold, and stun. The higher your skill, the more resistance you get.


ShockwaveEdit

Prerequisite: Fortitude
Your attacks have a chance of doing a Shockwave, causing your opponent damage and stun. The higher your skill, the greater your chance to hit, the more damage the Shockwave does, and the longer the stun lasts.


Spectral MagicEdit

This is the magic of defence and protection, increasing your ability to avoid taking damage and mitigating the damage that you do take. Spectral Magic focuses on defence, with some counterattack


Spectral WeaponsEdit

Your defensive ability is increased. If you are wielding a Spectral Weapon, it is increased even more.


EvasionEdit

Prerequisite: Spectral Weapons
You have an increased chance of evading physical attacks entirely.


AbsorptionEdit

Prerequisite: Evasion
When used, this skill causes your opponent's next successful melee attack to, instead of damaging you, heal you slightly. The higher your skill, the more damage you heal. If you do not absorb within 5 rounds of using the skill, it wears off and you will take regular damage, so keep track!


ReflexEdit

Prerequisite: Absorption
This causes your opponent's damage to be reflected back on them. The higher your skill, the higher your chance of success.


Life MagicEdit

This is the magic of regrowth and healing, continuing the cycle of life as you make your way through the world. Life Magic focuses entirely on healing.


Life WeaponsEdit

This skill causes you to have a greater chance of healing as you walk around. The higher your skill, the greater your chance to heal, and the more damage you heal. In addition, healing potions are more effective if you have this skill. If you are wielding a Life weapon, the chance increases even more.


Field MedicEdit

Prerequisite: Life Weapons
This skill gives you a chance to regenerate hit points every combat round. The higher your skill, the more points you regenerate.


LifestealEdit

Prerequisite: Field Medic
Every time you hit with your regular attack, there is a chance that a fraction of the damage you do is returned to you as health. The higher your skill, the more damage is healed.


ResurrectionEdit

Prerequisite: Lifesteal
When your health reaches zero, there is a chance you will be returned to life at 50% of your full health instead of dying. The higher your skill, the better the chance of being Resurrected.


Recommended BuildsEdit

31-44 points

Fire Ice Shock Spectral Life
1 1 1-2 3 4-5
1 1 1-2 3 3-4
1 1 1-2 2-3 2-3
1 1 1-2 2-3 0


39 points

Fire Ice Shock Spectral Life
1 3 1 2 5
1 3 1 2 5
1 3 0 2 5
1 3 0 0 0