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Lost city of Phorofor
The interior of the lost city of Phorofor
The interior of the lost city of Phorofor
Chapter Meridell
Region Trackless Wastes
Teleportation orb Yes
Enemies Hulking mummy, dust guardian, dust merchant
Boss(es) Giant sand grundo
Enemy weapon drops

sharpened steel shortsword

Sword (damage 18)
  • Combat Focus: +1

creased wand

Wand (damage 7)
Enemy armor drops

dauntless steel chain

Metal Armour (defense 18)

colorful trainee's robe

Wizard Robe (defense 7)
  • Innate Casting Haste: +1
You say, "What happened to the city?"

The undead merchant says, "Well, ages past, it was right next to an oasis, which I guess has dried up. The city became abandoned, then, having no source for water. I lived and died here before that ever happened, though. Imagine my surprise when I found myself awaking, then, and clawing my way out of my grave! It seems an evil wizard had resurrected all the corpses in the city for his own nefarious deeds. I wasn't interested in fighting in his army, though, so I hid away. When the king's wizards came to destroy him, it was an awful battle... but I stayed hidden, so I survived. So to speak."

—Conversation with the undead merchant, lost city of Phorofor

The lost city of Phorofor is the third major dungeon in Meridell. After speaking with Kijandri and Potraddo in Lakeside, Rohane and Mipsy learn about the troubles of the deserted city in the middle of the Trackless Wastes.

Storyline[]

Potraddo lets out a long breath, then begins. "I will trust you with this information because you seem to me to be strong of spirit, and noble of purpose. I trust that you will not make malicious use of the information I am about to give you. Phorofor now harbors legions of undead, who continually rise and rise again from the souls of the departed. It is a very dangerous place and I would not travel there... but I believe you must do so, because all the bridges leading to the eastern part of the continent have been destroyed, and within the city lies the only way to travel to the east."

—Conversation with Potraddo, Lakeside

After defeating Zombom and restoring the bridge of White River allowing access to the south, Potraddo of Lakeside informs Rohane and Mipsy that Phorofor remains the only method of travelling to the east to defeat Ramtor. Potraddo provides the key to give to the withered ghost to gain access to the city, where the party must fight through the throngs of undead to fight the giant sand grundo to gain access to the teleportation orb that leads to the east.

Layout[]

The lost city of Phorofor is a single-floor city, with the entrance at the northwest corner and the giant sand grundo and teleportation orb at the southeast corner. In the exact center of the city is the undead merchant.

Inhabitants[]

Although the city contains enemies as well as a boss, there are several non-player characters in the city as well. The withered ghost is the gatekeeper to the city, requiring the key from Potraddo to gain entrance to the city and the undead merchant sells potions in the middle of the city to provide Rohane and Mipsy with relief in regards to their potions supplies while they travel between Lakeside and Seaside.

Withered ghost

Withered ghost

The withered ghost looks at you balefully. "This is a place of danger, and of death. None who enter shall leave. And none shall enter who do not know the key."

You say, "What key?"

The withered ghost shakes his head. "The key is long lost. Only those who are trustworthy may learn it. Seek those who are wise, in the Eye of Meridell beyond the north of the desert."


After speaking to Kijandri and Potraddo:

You say, "I know the key -- 'Ad ro un ta en.'"

The withered ghost smiles grimly. "So you wish to enter. So be it." The ghost fades away, and the huge sandstone blocks before you fade away into nothingness. The path into the city lies open.

Forlorn guard

Forlorn guard

A forlorn guard looks at you and says, "Yes? What do you want? Not all the undead 'round here are bloodthirsty fiends. I've still got a job to do."

You say, "What happened to the city?"

The forlorn guard says, "Oh, well, you know, battle between wizards, tremendous sandstorm... that same old story. But I never left my post, no sir, and I've been standing here for..." His eyes glaze over as he thinks. "Near on six hundred years now. But I ain't never left my post in all that time, no sir." He looks at you. "Now if you'll move along, I've got to focus on my guarding. Can't let your guard down in here, no sir."

Undead merchant

Undead merchant

The undead merchant says, "I can't believe it! Someone who's not undead! You wouldn't believe how cheap undead people are. Every person in this city is a boring old undead fiend... and most of them are bloodthirsty, to boot."

You say, Who are you?"

The undead merchant says, "Oh, my apologies, I should introduce myself. I am... er... that is... my name is..." The undead merchant scratches his head. "Now that's funny. After all this time, I can't seem to remember my name. Oh well, I guess that's what happens when you've been undead for hundreds of years. At least I fared better than most of the people in this city."

You say, "What happened to the city?"

The undead merchant says, "Well, ages past, it was right next to an oasis, which I guess has dried up. The city became abandoned, then, having no source for water. I lived and died here before that ever happened, though. Imagine my surprise when I found myself awaking, then, and clawing my way out of my grave! It seems an evil wizard had resurrected all the corpses in the city for his own nefarious deeds. I wasn't interested in fighting in his army, though, so I hid away. When the king's wizards came to destroy him, it was an awful battle... but I stayed hidden, so I survived. So to speak. I've just been biding my time here, ever since. I'm not really even much of a merchant, any more. I don't have anything much to sell except for healing potions... and the rarity of potion reagents in the middle of the desert keeps my prices high, not to mention my insatiable undead greed." He shakes his head. "Imagine what my father would say if he could see me now. An undead potion merchant! How bizarre, eh?"

Shop[]

The undead merchant says, "All I've got is healing potions, and they're pretty expensive. Not that I have much use for gold out here, but I'm not about to give up my mercantilist principles just because I live alone in abandoned ruins in the middle of a desert, no sir!"

—Conversation with the undead merchant, lost city of Phorofor

The undead merchant sells several potions in the center of the city, although his prices are fairly steep as the undead merchant himself admits.

Sold by the undead merchant
Name Cost (Normal) Cost (Evil) Cost (InSaNe!) Effect
Healing Potion 70 gold pieces 91 gold pieces 112 gold pieces Heal 35
Healing Flask 50 gold pieces 65 gold pieces 80 gold pieces Heal 25
Awakening Potion 400 gold pieces 520 gold pieces 640 gold pieces Resurrect with 10% health
View this template

Enemies[]

Hulking mummy
Hulking mummy
Health Normal Evil InSaNe!
70 105 140
Rewards
  • Healing Potion
  • Healing Bottle
View this template
Dust guardian
Dust guardian
Health Normal Evil InSaNe!
75 112 150
Skills
  • Innate Magic Resistance
Rewards
  • Healing Potion
  • Healing Bottle
  • Potion of Regeneration
View this template
Dust merchant
Dust merchant
Health Normal Evil InSaNe!
75 112 150
Skills
  • Innate Magic Resistance
Rewards
  • Healing Potion
  • Healing Bottle
View this template

Boss[]

Giant sand grundo
Giant sand grundo
Health Normal Evil InSaNe!
130 162 195
Skills
  • Serious Hit
Rewards
  • bright steel shortsword
Sword (damage 16)
  • Stunning Strikes: +1
  • seamless steel chain
Metal Armour (defense 16)
  • Innate Magic Resistance: +1
  • scratched wand
Wand (damage 5)
  • Direct Damage: +1
  • scored wand
Wand (damage 5)
  • embroidered initiate's robe
Wizard Robe (defense 5)
  • Innate Casting Haste: +1
  • tailored initiate's robe
Wizard Robe (defense 5)
  • Innate Melee Defense: +1
View this template

Maps[]

Lost city of Phorofor
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